Except various bug fixes and code-enhancements:
- Fully functional shoutcaster overlay for all resolutions and aspect ratios
- Class loadouts are preserved in the rank file
- Class related binds
- Enhanced client- and server-security
- Small changes/improvements to the hud and menus
- Players left-HUD” is rebuilt and therefore possible to get rid of for those nice-looking frag-movies
- Full Hardcore-mode support, including support for all gametypes
- Potential fix for red enemy crosshair through smoke
- Forced the Weapon Cycle Delay dvar (“cg_weaponCycleDelay” to a minimum of 25 to prevent fast reload scripts
- Added a strat mode with nadetraining possibility, similar to AM4PAM
- Client-side scorebot functionality implemented, similar to the PAM4 ditto.
- Only changes related to weapon (which is most important to some) is disabled ammo-sharing between SMG and M9 Beretta, as well as reduced weapon switch on M16
- All taunts sounds removed
Except various bug fixes and code-enhancements:
- Fully functional shoutcaster overlay for all resolutions and aspect ratios
- Class loadouts are preserved in the rank file
- Class related binds
- Enhanced client- and server-security
- Small changes/improvements to the hud and menus
- Players left-HUD” is rebuilt and therefore possible to get rid of for those nice-looking frag-movies
- Full Hardcore-mode support, including support for all gametypes
- Potential fix for red enemy crosshair through smoke
- Forced the Weapon Cycle Delay dvar (“cg_weaponCycleDelay” to a minimum of 25 to prevent fast reload scripts
- Added a strat mode with nadetraining possibility, similar to AM4PAM
- Client-side scorebot functionality implemented, similar to the PAM4 ditto.
- Only changes related to weapon (which is most important to some) is disabled ammo-sharing between SMG and M9 Beretta, as well as reduced weapon switch on M16
- All taunts sounds removed
Download Here: promod_cod4_release_442.zip
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