Call of Duty: Black Ops – Multiplayer Teaser Trailer
Call of Duty: Black Ops – Multiplayer Teaser
Archive for the ‘ Call of Duty ’ Category
Call of Duty: Black Ops – Multiplayer Teaser
Here it is: B3 version 1.3.3
A maintenance release to support the current protocol for BattleField Bad Company 2 and improvements to the cod series parsers. It also holds some other fixes and improvements since v1.3.2 to B3 core files.
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Another great COD4 Frag Video from Kriss. Flabbergaster 2.
Songs used:
Apotheosis – O Fortuna (Excalibur Remix)
Clint Mansell – Lux Aeterna
I’ve had a lot of requests for this and I know I’ve been a tad late on the release but here is my edited custom version of Promod including custom Rulesets and Server Config to get you on your way with Promod Live 207 for Call of Duty 4.
Changes From Promod Live 206:
- Red Dots removed as per Promodlive 206
- AU HQ Ruleset
- LAN Modes (knockout_lan_mrX / match_lan_mrX) fixed (no server violation) when using dedicated mode 1 (LAN)
- Fixed Custom Map iwd support
Included:
- Default
Unchange ruleset, perfect for Scrim Servers
- Public Promod
Ruleset Changed to allow 2 scopes per side
- Public Promod Hardcore
Again, 2 scopes per side. Hardcore Enabled
- Sniper Only
All Weapons disabled except default promod scopes. All pistols still enabled!
Custom Changes:
- Logsync = 2 (for B3 bot)
- Message Centre (1 message every 45 seconds – nextmap in rotation)
- Inactivity Kick – 60 seconds – This will auto kick anyone who is afk for more than 60 seconds
Download Promod Live 207 (*.RAR)
Download Promod Live 207 (*.ZIP)
Rumors suggest that Infinity Ward is staffing up in order to develop an MMOG based on the Call of Duty license.

This one’s a doozy. Infinity Ward is allegedly recruiting new staff from the likes of Sony Online Entertainment with a view to developing a new massively multiplayer game based on its highly popular Call of Duty franchise. According to a rumor-riddled article read over on D’toid, the shooter dev might also be getting a hand from Blizzard too.
We’ve gotten word that IW is hiring people from Sony Online Entertainment, one of which may be the lead designer of EverQuest II, and that a member of Blizzard employees may also be involved to help Infinity Ward get this new title off the ground. Our Intel seems to indicate that Call of Duty will continue as an annual franchise while IW runs this MMO alongside it.
This rumor came in after a different rumor (surfacing yesterday on VG247) did the rounds which stated that Infinity Ward might not be working on Modern Warfare 3. We’ll keep you posted.
Updates to Call of Duty: Modern Warfare 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Call of Duty: Modern Warfare 2
* Fix for latest texture hacks
* Fix to prevent players from getting inside geo
* Fix to prevent players with illegally pirated copies of Modern Warfare 2 from matchmaking with legitimate Modern Warfare 2 players
* Connection improvements for NAT-PMP routers
* Fix for “elevator” glitch that allows players to get out of playable area
Yes you guessed it. Modern Warfare 2 sees another hack. This one turns you in to Flash Gordon. You speed around the map 5 times faster than normal. Have a look below.
Robert Bowling, Infinity Ward Community Manager, said via tweeter that Modern Warfare 2 is getting another playlist update – this time in order to stop the new “ice skating” glitch that allows players to move five times faster than normal.
Another #MW2 playlist update to prevent the spread of the “ice skating” / speed hack. Will prevent matchmaking into modded games.
Stay tuned here for when the updates hits the air waves.
The final release notes are as follows:
-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.
Additionally, the Linux 1.7 dedicated server will include:
- Fixes impure server warnings for custom maps.
- Fixes HTTP redirect for custom maps.
http://callofduty.com/update/
http://shooter-szene.4players.de/module-Downloads-display-lid-3514-ttitle-CoDWaW_Patch_v1.7.phtml
http://mirror.gunah.org:8080/cod/cod5/CoDWaW-1.6-1.7-PatchSetup.exe
http://mirror.pacific-state.de/download/CoDWaW-1.6-1.7-PatchSetup.exe
http://www.fileplay.net/file/7021/call-of-duty-world-at-war-v1-6-v1-7-patch-english
Activison CFO Thomas Tippl has said the company is looking into monetizing the online components of some of its biggest franchises.
At the BMO Capital Markets Conference Tippl said that gamers should expect to see efforts to monetize Activision games in the near future.
“It’s definitely an aspiration that we see potential in, particularly as we look at different business models to monetize the online gameplay,” he said. “There’s good knowledge exchange happening between the Blizzard folks and our online guys.”
“I think it’s been mutually beneficial, and you should expect us to test and ultimately launch additional online monetization models of some of some of our biggest franchises like Call of Duty.”
According to Tippl, a monetized platform would work, citing DLC and WoW’s successful subscription model as evidence. “Our gamers are telling us there’s lots of services and innovation they would like to see that they’re not getting yet. From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that,” he said.
What’s especially worrying about Tippl’s comments is that he might be right. Modern Warfare 2 sold in enormous amounts, and if the next iteration involves some subscription fees to get the best experience, Activision could do very, very well out of it.
Source: CVG

Just a day ago it was reported that Modern Warfare 2 smashed sales records all across the globe in a matter of hours. The most anticipated game of the year had certainly got off to a great start but at the Newbury Racecourse hundreds of gamers would beg to disagree. Advertised as the first ever Modern Warfare 2 tournament in the world, this would be the first of many competitive Modern Warfare 2 tournaments. Held at the famous i-series LAN, organizers Multiplay were confident that this was going to be a success story from the start. Signing a deal with Activision to hold this tournament, the community was geared up for the prospect of a great competitive game and a decent prize purse.

As everybody knows by now, Call of Duty: Modern Warfare 2 includes an incredibly controversial level set in a Russian airport that has generated much discussion. The level has proven to be so inflammatory that the real-life Russia has acted, recalling all copies of the game from stores and effectively banning the title.
Infinity Ward has opted to patch the level out entirely for Russian consumers, and an edited version of the game is expected to be re-released in less than a month, pending government approval. Even that may not pass, however, considering the entire game is based around a war between the US and Russian forces.
Russian gamers are apparently very unhappy with the game’s content. One Web site, GotPS3, railed against Infinity Ward for catering to an American audience and ignoring the sensitivities of other cultures. The site believes that Infinity Ward portrays the Russians as terrorists.
This is seriously quite pathetic. I am sure Russians would have had no problem if it was another country involved in the game’s plot, like Germany, which has of course been the antagonist in most Call of Duty games. Anybody who pays attention to MW2′s plot will understand why Russia is at war with the US, and know that the Russians aren’t being depicted solely as bad guys.
But still, these are videogames, right? No need to actually research and contextualize those at all, not when there are kneejerk reactions to be had.
Source: destructoid.com
*NOTE: It is very possible you may be banned by VAC for attempting any of this. You have been warned…ok, that said…
Looks like the folks over at Teknogods have done it – or as close to have “done it” as we have gotten so far. They have created a co-op loader that allows a dedicated* server to be used instead of a local host set-up.
This “work around” essentially, enables a listen server, and lets a client connect to an arbitrary IP like 1.2.3.4, for spec-ops mode only.
Read the details here:
Source
Six days after release, it looks like there has been a successful attempt at arriving at a community based hack of IW.net.
Is this truly a dedi-server?
*Note that, in some people’s lexicon, a dedicated server should not require a graphics card and it should be pointed out that in the Teknogods setup…a graphics card is required for the host server. If you choose to use the latter definition (dedi server = no-gfx card) , then the community might be some days away from that realization.
Realizing the “true” definition of dedi-servers might be difficult; however, there is hope given the following dvars found in the game’s .exe:
badhost_endGameIfISuck “1″
badhost_minPercentClientsUnhappyToSuck “0.51″
badhost_minTotalClientsForHappyTest “3″
…it would appear, that you could theoretically lock the server down to one specific host by simply turning off “endGameIfISuck”. This way, the server would not get migrated. Underscore “theoretically”.
Source: BASHandSLASH