Promod 4.42 released!
Except various bug fixes and code-enhancements:
- Fully functional shoutcaster overlay for all resolutions and aspect ratios
- Class loadouts are preserved in the rank file
- Class related binds
- Enhanced client- and server-security
- Small changes/improvements to the hud and menus
- Players left-HUD” is rebuilt and therefore possible to get rid of for those nice-looking frag-movies
- Full Hardcore-mode support, including support for all gametypes
- Potential fix for red enemy crosshair through smoke
- Forced the Weapon Cycle Delay dvar (“cg_weaponCycleDelay” to a minimum of 25 to prevent fast reload scripts
- Added a strat mode with nadetraining possibility, similar to AM4PAM
- Client-side scorebot functionality implemented, similar to the PAM4 ditto.
- Only changes related to weapon (which is most important to some) is disabled ammo-sharing between SMG and M9 Beretta, as well as reduced weapon switch on M16
- All taunts sounds removed
Download Here: promod_cod4_release_442.zip
FAQ:
Check readme.
PROMOD_MODE(S)
MR-modes:
- match_mr(x)
- match_hc_mr(x)
- lan_mr(x)
- lan_hc_mr(x)
- 1v1_mr(x)
- 1v1_hc_mr(x)
- 2v2_mr(x)
- 2v2_hc_mr(x)
- knockout_mr(x)
- knockout_hc_mr(x)
- knockout_lan_mr(x)
- knockout_lan_hc_mr(x)
- knockout_1v1_mr(x)
- knockout_1v1_hc_mr(x)
- knockout_2v2_mr(x)
- knockout_2v2_hc_mr(x)
Non-MR:
- match
- match_hc
- comp_public
- custom_public
- strat
SCOREBOT
Scorebot currently only for S&D.
To enable scorebot, add this to your server config:
seta promod_enable_scorebot “1″
sets __promod_attack_score “”
sets __promod_defense_score “”
sets __promod_ticker “”
sets __promod_version “”
sets __promod_mode “”
FORCED COMMANDS
All these dvars are forced by Promod automatically, and make sure they stay untouched to avoid being punished!
aim_automelee_enabled 0
aim_automelee_range 0
dynent_active 0
snaps 30
cl_maxpackets 100
rate 25000
cg_nopredict 0
sm_enable 0
r_dlightLimit 0
r_lodscalerigid 1
r_lodscaleskinned 1
cg_drawcrosshairnames 0
cg_viewzsmoothingmin 1
cg_viewzsmoothingmax 16
cg_viewzsmoothingtime 0.1
cg_huddamageiconheight 64
cg_huddamageiconwidth 128
r_filmtweakInvert 0
r_zfeather 0
r_smc_enable 0
r_distortion 0
r_desaturation 0
r_specularcolorscale 0
fx_drawclouds 0
r_fog 0
com_maxfps 40 – 250
cg_weaponcycledelay 25 – higher
compassplayerwidth EQUAL TO compassplayerheight
compassfriendlywidth EQUAL TO compassfriendlyheight
CLASS BINDS
You can bind them via the in-game menu. (Controls – Multiplayer Controls…)
Alternatively you can manually bind them in the console.
bind KEY COMMAND
openscriptmenu quickpromod silencer //toggles silencer on/off on the primary weapon
openscriptmenu quickpromod grenade //toggles between flash/smoke-grenade
openscriptmenu quickpromod assault
openscriptmenu quickpromod specops
openscriptmenu quickpromod demolitions
openscriptmenu quickpromod sniper
NOTES FOR SERVER-ADMINS
fs_game must be set to fs_game “mods/promod442″. Some old PAM dvars are either removed or renamed to “promod_”. Please refer to z_custom_ruleset.iwd for a complete list of dvars which are functional.Promod 4.42Promod 4.42
Download Here: promod_cod4_release_442.zip