How to use Promod LIVE v2
Here is a quick run down on how to use Promod and its functions.
FAQ:
Q: What about the hardcore, and support for all gametypes, how do I use them?
A: You should set promod_mode to “match(_hc)”. For a complete list of promod modes, see below.
Q: Can the rulesets be customized to fit my needs?
A: Promod has always been about an unified ruleset. Therefore they only thing you can change in the regular match-modes is mr-rating (SD and SAB only).
Q: I want to run my own custom promod-server with skins etc, how?
A: In order to run your own custom promod-server you’ll need to change the fs_game to “promodlive2_custom”, and set promod_mode to “custom_public”. You will now be able to modity the Promod IWDs and add additional (z_svr_*) files.
Q: How can I disable the players left-HUD?
A: First of all, the demo must be recorded using Promod 4.42 or LIVE V2. Then set the command “hud_enable” to “0″.
Q: Can I use this mod as a movie mod?
A: Yes, you can! Commands (which are important for movie-making) are only forced on the clients once connected (with one exception, see below). Demos needs to be loaded using devmap before starting a demo (“devmap mp_crash; disconnect”). This goes for watching demos in general too!
Q: How do I get the scorebot running?
A: See below for scorebot dvars.
Q: Class related binds, how do they work?
A: See below for a list of commands.
Q: My scorebar from bottom left of the screen is missing?
A: You can toggle scorebar from Options – Multiplayer Options.
Q: My question is not answered here.
A: Join #Promod4 @ QuakeNet, or contact the Promod4 team Here.
PROMOD_MODE(S):
MR-modes:
match_mr[x]
match_hc_mr[x]
lan_mr[x]
lan_hc_mr[x]
1v1_mr[x]
1v1_hc_mr[x]
2v2_mr[x]
2v2_hc_mr[x]
knockout_mr[x]
knockout_hc_mr[x]
knockout_lan_mr[x]
knockout_lan_hc_mr[x]
knockout_1v1_mr[x]
knockout_1v1_hc_mr[x]
knockout_2v2_mr[x]
knockout_2v2_hc_mr[x]
Non-MR:
match
match_hc
comp_public
custom_public
strat
SCOREBOT:
To enable scorebot, add this to your server config:
seta promod_enable_scorebot “1″
sets __promod_attack_score ” ”
sets __promod_defence_score ” ”
sets __promod_ticker ” ”
sets __promod_version ” ”
sets __promod_mode ” “
FORCED COMMANDS
aim_automelee_enabled 0
aim_automelee_range 0
dynent_active 0
snaps 30
rate 25000
cg_nopredict 0
sm_enable 0
r_dlightLimit 0
r_lodscalerigid 1
r_lodscaleskinned 1
cg_drawcrosshairnames 0
cg_viewzsmoothingmin 1
cg_viewzsmoothingmax 16
cg_viewzsmoothingtime 0.1
cg_huddamageiconheight 64
cg_huddamageiconwidth 128
r_filmtweakInvert 0
r_zfeather 0
r_smc_enable 0
r_distortion 0
r_desaturation 0
r_specularcolorscale 0
fx_drawclouds 0 // is set every new round
r_fog 0
com_maxfps 40 – 250
cl_maxpackets 60 – 100
cg_weaponcycledelay 25 – higher
compassplayerwidth EQUAL TO compassplayerheight
compassfriendlywidth EQUAL TO compassfriendlyheight
CLASS BINDS:
You can bind them via the in-game menu. (Controls – Multiplayer Controls…)
Alternatively you can manually bind them in the console.
bind [KEY] [COMMAND]
openscriptmenu quickpromod silencer //toggles silencer on the primary weapon
openscriptmenu quickpromod grenade //toggles between flash/smoke-grenade
openscriptmenu quickpromod assault
openscriptmenu quickpromod specops
openscriptmenu quickpromod demolitions
openscriptmenu quickpromod sniper
NOTES FOR SERVER-ADMINS:
To avoid any possible issues and if possible, please use fs_game “mods/promodlive203″.If your server host doesn’t allow you to change fs_game manually, please use “mods/promodlive2″ or anything else what is available. It’s not restricted.Do not rename any files or modify contents of them!
Some old PAM dvars are either removed or renamed to “promod_*”. Please refer to z_custom_ruleset.iwd for a complete list of dvars which are functional.