Call of Duty World at War 1.5 Patch

Here are some mirrors for the 1.5 Patch of CODWaW

Windows Patch (pc)

English:

http://mirror.gunah.org/cod/cod5/CoDWaW-1.4-1.5-PatchSetup.exe

http://bobserver2.de:81/CoDWaW-1.4-1.5-PatchSetup.exe

http://www.beneluxgaming.nl/CoDWaW-1.4-1.5-PatchSetup.exe

http://sanjose.gcops.com/codww/patches/Patch1.5/CoDWaW-1.4-1.5-DediSetup.zip

http://branzone.com/cod5/CoDWaW-1.4-1.5-DediSetup.zip

German:

http://mirror.gunah.org/cod/cod5/CoDWaW-1.4-1.5-DEU-PatchSetup.exe

http://bobserver2.de:81/CoDWaW-1.4-1.5-DEU-PatchSetup.exe

http://www.fileplay.net/file/5321/call-of-duty-world-at-war-v1-5-patch

Linux Server Files:

http://mirror.gunah.org/cod/cod5/codwaw-lnxded-1.5-07142009.tar.bz2

http://www.beneluxgaming.nl/codwaw-lnxded-1.5-07142009.tar.bz2

http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-Inxded-1.5-07142009.tar.bz2

http://mirrors.mycallofduty.com/GameFiles/CallOfDutySeries/CallOfDutyWaW/Linux/codwaw-Inxded-1.5-07142009.tar.bz2

http://mycodfiles.com/codww/linux/codwaw-Inxded-1.5-07142009.tar.bz2

http://sanjose.gcops.com/codww/patches/Patch1.5/codwaw-Inxded-1.5-07142009.tar.bz2

http://clantoc.fr.cr/upload/cod5_files/codwaw-lnxded-1.5-07142009.tar.bz2

Mod Tools:

http://extreme.planetcallofduty.gamespy.com/codww/tools/CoD_WW_MODTOOLS_1.3.zip

http://mirrors.mycallofduty.com/GameFiles/CallOfDutySeries/CallOfDutyWaW/ModTools/CoD_WW_MODTOOLS_1.3.zip

http://mycodfiles.com/codww/tools/CoD_WW_MODTOOLS_1.3.zip

http://sanjose.gcops.com/codww/tools/CoD_WW_MODTOOLS_1.3.zip

http://www.fileplay.net/file/5320/call-of-duty-world-at-war-modtools-v1-3

Release notes:

_Patch 1.5_

* 3 new MP maps: Banzai, Corrosion, Sup Pens!
* 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming
Hell Hounds, new traps, and more: Shi No Numa!
* CO-OP hosts can now kick players from their lobby
* Improved dog spawning in MP
* Addressed an issue with Zombie pathing
* Fixed an instance of the player model displaying incorrectly
* Some unhandled exception errors have been addressed
* Improved server browser’s refresh functionality when the Source is
set to ‘Favorites’
* Added support for CODTV
* “cg_DrawFPS 1” now only displays FPS and cg ms/frame
* Added RCon command “teamstatus” to display players’ team
information
* Mods: Added joinsquad script function
* Mods: Players can now join CO-OP lobbies that are hosting map
names with more than eighteen characters
* Mods: Users can now load custom maps when the usermaps folder
contains fifty or more custom maps
* Mods: Removed the loading of duplicate assets that contributed to
the ‘2048 materials’ error
* Mods: Increased the amount of mods displayable in the Mods menu
* Mods: Fixed a crash related to the mod.arena file

_Mod Tools 1.3_
Below you will find a list of the updated files included with Mod
Tools 1.3. This package has over 2800 assets to help you create
your own Shi No Numa-style levels in conjunction with Patch 1.5.
Please visit http://wiki.treyarch.com for a brand new tutorial
that gives step-by-step instructions on how to take advantage of
these new assets.
——————————–
Added and Updated Files:
- DLC2 zombie .map prefabs.
- DLC2 zombie zone_source files.
- DLC2 Updated new scripts.
- DLC2 xmodel, xmodelparts, and xmodelsurfs files.
- DLC2 xanim files.
- DLC2 materials and material_properties files.
- DLC2 FX files.
- DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.

Enjoy :)

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